![]() Monopolists place their houses on the space marked with an M. Prices for the improvements are listed on the title cards. Instead of the fourth house, monopolists return the houses to the Treasury and purchase an apartment. Monopolists can build up to three houses on each city street they have monopolized. Prices for the improvements are listed on the title cards.Ĭompetitors place their houses on the space on which the city name is printed. Instead of building a fifth house, competitors return the four houses to the Treasury and purchase an apartment. Building House and ApartmentsĬompetitors can build up to four houses on each street they own. Monopolists may build only in cities they have monopolized. When the city has three streets, monopolists can charge double on that street also when acquired. Then they can charge double rent on the streets owned. When monopolists own any two streets in a city, they have monopolized the city. ![]() The Treasurer gives the purchaser the appropriate title card.Ī player landing on a street, transportation company or utility owned by someone else must pay the owner the amount listed on the respective title card. If a player declines to buy the property, it stays in the Treasury as un-owned property. Players who land on a street, transportation company or utility not owned by anyone my buy this property at the price marked on the board or title card. Players also move their tokens according to other directions in the game. Players then move their tokens around the board by rolling the dice and moving them clockwise around the board according to the number of spaces indicated by the dice outcome. MovementĪll players place their tokens on Start. On this extra turn, doubles are treated as an ordinary throw and do not bring about yet another turn. Players throwing doubles move their token as usual - but must then take one extra turn. Competitors must choose a green pawn monopolist must choose a blue pawn. The same dice outcome used from Role Division is also used to determine the rotation of players and to choose the color of playing tokens. It is less that you may remember from other games - so watch your money!) Order of Play (Caution: The money is just right to keep the game balanced. The Treasurer gives each player $1,500 two $500, three $100, two $50, seven $10, five $5 and five $1. ![]() The initial role assignment cannot be changed during the game. Players may trade off roles before the start of the game if they wish. Role division is done by rolling the dice and letting the player with the highest dice score choose between being either a monopolist or competitor and then letting the others make their choices by clockwise rotation. ![]() (For example, a division of 2 competitors and 3 monopolists is legitimate but division of 2 competitors and 4 monopolists is against the rules). The players are divided evenly to be either competitors or monopolists.Įven division means that there are the same number of competitors and monopolists or, if there is an uneven number of players, the difference between competitors and monopolists cannot be more than one. The Treasurer shuffles the Monopolist and Competitor cards and places them face down on the appropriate spaces on the board. The Treasurer must keep his/her own money strictly separate from the Treasury money. Select one player as Treasurer to manage and distribute the money, title cards, houses and apartments. Game B: To be the richest competitor after all monopolists have been bankrupted or to be the richest monopolist after all competitors have been eliminated Game A: To win by bankrupting all other players. Players have a choice of two ways of playing and winning the game:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |