As the years have went by, we instead kept to this code-base because ambitions of using something else could not be met. Toontown Offline began using this code because our original intentions were to be an Offline variation of Toontown Rewritten. Many Toontown projects, including our own, jumped on that 2014 source code and began making their own games based off of this easy-to-use code. In 2014 when Toontown Rewritten was still in closed beta, the source code to their game was unfortunately leaked in a malicious fashion. We intend to completely ditch Toontown Rewritten’s 2014 source code, and move every single unique feature of ours over to a vanilla Toontown Online source. To start, we’ll outline possibly the largest feat we’ve created for ourselves. You will understand the changes we are making, the motivation for these changes, and even more. In this mega-post, we will be outlining most of what’s to come for the future of Toontown Offline. Over the next few months, our game is going to undergo a plethora of changes that will ultimately be for the better. Starting today, Toontown Offline is headed in a new direction. After much reflection, deliberation, and planning, the Toontown Offline team has decided to enter our biggest overhaul yet. So, what exactly is the future for Toontown Offline? This time last year, we visually rebranded the project with a new title screen, loading screens, theme song, and more. As we continue to sharpen up our skills, and for as long as the community still enjoys it, we will continue to produce unique content for our game. Even so, the Prologue has since been expanded upon and revised many times since it’s release. The re-creation of Toontown’s 2003 Installer video, the Prologue, was our first large feat in creating new content. However, as more talent and imagination joined our project, it was evident to put it to good use and create things no other Toontown project has before. When Toontown Offline first launched, it wasn’t the plan to add much new, original content. When you work on a project for up to four years, slowly you’ll get better and better at the content you produce. Having small and large teams both come with separate pros and cons- but we’ve managed to experience both sides of the coin. Throughout the years, we’ve expanded to 4, 10, and even 20 members at once. Toontown Offline was originally a one-man-parade with our former developer Logano as the only developer. That’s almost half the time Disney’s Toontown was open for! Throughout these past four years of our project, the Toontown Offline Team has been through numerous changes: Last week, the Toontown Offline project turned a whopping four years old.
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